Pathfinder making money selling

pathfinder making money selling

A Ring of Sustenance gives you 6 more hours a day of useful life. What kind of an idiot am I? If they want something out of the loot they have to ‘buy’ it. The players give me their wish list when they get into town, and then I let them know what’s available and what isn’t. Earning Capital : Many downtime activities, such as doing mundane work with a Craft or Profession skill or gaining the day-to-day profits for running an inn or tavern, allow you to earn capital see the Earn Capital activity. If he paid you full price, he’s not going to get a copper for profit.

Compendium

Each character begins play with a number of gold pieces that he can spend on Weaponsarmor, and other Equipment. As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Table: Starting Character Wealth lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or. For characters above 1st level, see Table: Character Wealth by Level. The most common coin is the gold piece gp.

Account Options

pathfinder making money selling
By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Our DM is putting us into a war and we have to prepare for said war. We have X amount of time not known to make money and then we make the purchases with the money. We already have armor and weapons. I need the money to buy components and parts for constructs I am going to build for the war. What is the best way I could assign them to crafting themed or non-adventuring tasks to make money? The obvious answer here is crafting.

1. Buy a bag of holding or two

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Our DM is putting us into a war and we have oathfinder prepare for said war. We have X amount of time not known to make money and then we make the purchases with the money. We already have armor and weapons. I need the money to buy components and parts for constructs I am going to build for the war. What is the best way I could assign them to crafting themed or non-adventuring tasks to make money?

The obvious answer here is crafting. Your character and the underlings can earn a simple amount of pathfider every week. Note that you don’t actually need to roll. Everyone can simply «take 10» and you get a static number for «gold per week».

But if you want to make big bucks in the Pathfinder world, you make magic items. A magic item crafter can create gp worth of items each day.

This isn’t absolute, as scrolls seem to generate a little less per day. But Craft wondrous item is available at 3rd level and many items can be «auto-crafted» with a simple «take 10». Now, you have a lot of high level «minions» available via leadership. If you have not fleshed these out a little, now might be the time. In fact, you’re a Cleric, I would expect your highest-level followers to be other Clerics.

If this sounds a little absurd it kind of is. Pathfinder really breaks down when it comes to magic items and economics.

On the other hand, crafting magic items is «where the pathfinder making money selling at». Adventuring is fun, psthfinder it’s high risk and it can have really crummy payoffs. Those who don’t want to test their luck at adventuring are probably out there churning out magic items. The first is to read the Craft skill description which states.

You can practice your trade and make pathfiinder decent makking, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft’s daily tasks, how to supervise untrained helpers, and how to handle common problems. Untrained laborers and assistants earn pwthfinder average of 1 silver piece per day. The second is to use the Downtime rules from Ultimate Campaign, conveniently also on the PFSRDto abstract the activity into units of capital and.

The third is some kind of weird munchkiny and time consuming process of figuring out what exact items these guys could craft monry could be turned into maximum profit ladders then split into 10 foot poles! I’m not all that interested in. Any GM worth pathfinedr salt will call BS on you manufacturing a zillion potions for gold or whatever who’s buying them?!?

It doesn’t make sense to me to have them make stuff, to sell for gold, to buy stuff they need to make war. Just make the stuff you need for war directly. I mean, war is largely fought with foot soldiers. Their equipment is more important makign buying a magic staff of war-winning, isn’t it? And since you have followers, I assume you don’t need to buy yourself soldiers for an army.

In addition, buying war equipment with gold you manufactured is likely to tip off the enemy. Secretly making equipment allows for some element of surprise. Talk to your GM. Ask if he’ll give the foot soldiers bonuses for attack sellong defense for having equipment. See if he’ll allow you an advantage for taking the enemy by surprise, because you didn’t tip them off by buying a lot of equipment. Not everything is numbers based. This is a roleplaying game.

Think in terms of what makes sense in the context of this world. To quote Harry Potter and the Natural 20 :. He’d owled Hermione, who had gone back to live with her parents until September, to ask how the Muggles managed to make so much stuff. She’d asked her mother, and sent back what amounted to a short essay detailing mining, machinery, smelting, and, the production line. Milo had scoffed at the idea of 1st level non-caster NPCs working together to create goods en masse —until he did the math.

Using Quick Crafting, higher bonuses would lead to exponential returns. This group could make around thirteen thousand silver pieces worth of goods in a week—compared to the seven silver piece weekly wage they could expect working.

With other bonuses, such as those from feats, better tools, or a decent Intelligence bonus, that number would increase dramatically. Sure, a Wizard could simply cast Fabricate and monye any raw material into any finished product, but Fabricate required a 9th-level Wizard, and how many thousands of level one Commoners were there per 9th-level Wizard?

Practically speaking though, the difficulty here is getting the idea of the «assembly line» as an idea. Setting aside discussions of the Philosophy of Technology, the methodology of an «Assembly Line» is quite modern and requires many modern concepts, like the idea of a study of «logistics» which simply didn’t exist for the great majority of history. Given that you have more than 99 unskilled commoners, the math above works.

I urge you to ask your DM, instead, for a strict budget and hand-wave away the specific source of the money. If your buddies are willing to work 16 hour days you can double that to gp a day profit per appropriate character by using Brew Potion. Unlike Craft Wondrous Items potions that cost or less take 2 hours, not 1 day, and don’t stop you from doing additional crafting. If you can find a potion that costs exactly pathfijder hard, because 2nd level spells are gp and 1st are Also it has the advantage that your level 1 dudes can be doing it too with much less profit which helps with the idea that your higher level tiers are just better versions of the lower level tiers.

The BEST way, however, using magic item crafting is to have all of your followers be dwarven wizards. Also, you really shouldn’t be selling the magic items you are producing. If custom magic items are allowed, make at-will versions of all of your favorite spells. Remember you and your minions can add 5 to the DC to bypass a spell requirement so you don’t actually need to be able to cast a spell to make an item of it.

I’d go for an at-will fabricate if you want money. Otherwise, if the custom section is disallowed which it probably should be you should make yourself some kick-butt wondrous items Mirror of Opposition comes to mind and just tech-upgrade so the nation you would be fighting is no longer a threat.

As a note, a couple of create waters at will as per a decanter of endless water is probably enough to wipe out any non-magical nation through environmental devastation.

If you have to go the non-magic crafting sellng, consider bedrolls. Especially if you can find a time to ‘manage your commercial empire’ outside the sessions perhaps via email? Active, campaign-based usage of supply and demand will generally net you higher profits than just picking the best thing to make. Nations spent years, even decades paying off war debts through taxes and still.

If I were your DM instead of having you try to finagle Pathfinders frankly nonsensical economic system I’d have you roleplay borrowing, begging, and scrimping your funding. Home Questions Tags Users Unanswered. What is the fastest way to earn money without adventuring? Ask Question. Asked 6 years, 2 months ago. Active 4 years, 7 months ago. Viewed 20k times. I have the Leadership feat with a score of 25 meaning I have the following followers.

Lvl 1: Lvl 2: 13 Lvl 3: 7 Lvl 4: 4 Lvl 5: 2 Lvl 6: 2 What is the best way I could assign them to crafting themed or non-adventuring tasks to make money? SevenSidedDie k 37 37 gold badges silver badges bronze badges. Aaron Aaron 6, 8 8 gold badges pathfindrr 42 silver selilng 90 90 bronze badges. Are you following Ultimate Campaign’s Downtime system?

How much money do you have currently pathffinder invest? How long is X? How much are you aiming for and where is it going? I managed to raise enough money to build my section of the army out of constructs. This also includes character-created items. I’m not going to-1, because this applies to nearly all the answers, but it is very odd to assume you can generate money in this way, creating highly expensive specialist items and offloading them in bulk to an some anonymous deep-pocketed buyers.

As well as supply, there must be demand. All that crafting the items does is create a glut. You’d be like any old over-ambitious garage rock band from the s with a shed full of unsold CDs. Make it for a fee, so they build gp of work using gp of materials provided by the third party and then collect a flat fee of gp from that same party.

There you go They honestly don’t work in any rational fashion. Two weeks in a Kingmaker campaign and this becomes pretty obvious. Equal questions to ponder: Who cares about gemstones? Magic items are way more valuable, portable and practical. Magic items never «go bad», so they’re way better than gold.

Nobody would actually trade in gold, they would pass around rings and belts and boots and wands and all manner of magical goods.

How To Sell Sneakers On StockX (MAKE MONEY)

Someone there has new dialogue for selliny, but it may be hidden behind a grayed-out line if you’ve asked them about the topic. During the Event phase, a random event might affect your downtime. I mean, it takes Mr. Although the feat replaces some stuff, it only does for one particular narrow craft skill. See comments. For example, if you build or buy a house, you have a comfortable, private place to rest between adventures. With the rules presented here, what you can do with a day of downtime pathfinder making money selling clearly spelled out, allowing you to get on with your plans.

Comments